Ecco The Dolphin: Unexpected Terror In The Deep Blue Sea

It’s Halloween, the day all of us flip our attention to all issues spoooooooky. In honor of this occasion, Heidi Kemps makes a convincing case for the key scariness of the seemingly non-horror-oriented Ecco the Dolphin. Later, the Joystiq workers will share their very own picks for unintentionally scary video games. We’ll simply leave you in suspense for now (boo!)

Dolphins! Every adolescent girl on the planet loves dolphins, but being a fan of marine cleat life normally, I really liked dolphins. I used to be definitely among the various, many ladies with Lisa Frank school provides emblazoned with imagery of brightly airbrushed, neon-coloured dolphins, but I was far more into porpoises than even that, with plenty of different themed baubles in my possession. So, after all, when Ecco the Dolphin came out for the Genesis, I was excited to test the sport out, especially with the rave opinions it had received in magazines at the time. Little did I suspect the horrors Sega. Novotrade had in store for me.

The game is surprisingly unsettling, that a lot is inarguable. The protagonist feels incredibly fragile and defenseless (it looks like all the things on this recreation can/desires to kill you), and the stage design, music, and incredibly robust issue create a weird sense of despair and loneliness — which is additional augmented by the bait-and-change in the plot midway by the game. Why did your pod vanish? Oh, they have been all kidnapped for food by terrifying, H.R. Giger-inspired aliens.. Now they wish to eat all the pieces on Earth. And now they need to eat every little thing on Earth. And boat fitting only your adorable and amazingly fragile little dolphin cover can stop them!

So after a bunch of weirdness involving time travel, you wind up in the alien spaceship, which appears like a terrifying mess of inexperienced futuristic slaughter machinery. You’re also fighting the aliens, who take several hits to die and separate/explode into separate physique parts alongside the best way. And the second-to-last stage is an unpredictable autoscrolling degree that can crush you instantaneously. I suspect other individuals who performed by Ecco cried a bit of inside simply remembering that stage.

This all is disturbing enough, however what actually left me terrified was the final boss. After dying constantly (and being sent back to the aforementioned nightmare autoscrolling stage several occasions), I admitted my weakness and used the invincibility code. The final boss is the large, many-fanged, bug-eyed head of the alien queen, who sucks all the pieces within the arena inwards periodically to feed. You will get sucked in and eaten, which sends you back a stage.

Except that didn’t happen this time. Instead, the background went utterly purple, and all I could see was a black, dolphin-formed silhouette spinning around in the middle of the screen, unable to maneuver. Every so often, one thing that looked like bubbles would come and poke the silhouette, only to quickly vanish. I jumped to a terrifying conclusion: I used to be watching Ecco being slowly, painfully, eternally digested by the alien queen. I turned off the Genesis and ran back to my room utterly terrified by what I had just witnessed.

2 years ago

I was told a few years later by Ecco followers that this display is actually a bug that occurs *only* when you get eaten with the invincibility code. (The “digestive bubbles” I saw have been truly enemy sprites overlapping mine.) I went on Youtube to see if anyone had recorded this bug taking place, because I certainly wasn’t going to try and recreate it myself. Alas, no luck. If you cherished this post and you would like to obtain far more facts with regards to boat fitting; https://git.sicom.gov.co/manxsweets7, kindly pay a visit to the website. You’ll simply need to take my word that it exists.

I never did end Ecco.

[Image: Ecco Dark Sea]Heidi Kemps is an intrepid freelancer living in the lap of luxurious in Daly City surrounded by video games, Japanese comics, and far too many figures. She contributes to G4, GamesRadar, GamePro, @Gamer, GameSpot, and marine parts hardware a wealth of international publications, a few of which don’t begin with the letter G. She enjoys long walks in Akihabara in addition to meaningful discussions about Virtua Fighter. You’ll be able to observe her ongoing freelance adventures at @zerochan.

Close Menu